Exploration of Local Culture as a Learning Resource in STEAM Learning

Authors

DOI:

https://doi.org/10.32332/al-jahiz.v6i2.10491

Keywords:

Cultural integration, STEAM learning, Traditional games, Local wisdom, Educational innovation

Abstract

Integrating local cultural elements into education represents a strategic approach to preserving cultural heritage while increasing student engagement in understanding science, technology, engineering, art, and maths (STEAM) concepts. This research employed a qualitative case study approach, conducted in schools in Pangkep Regency. Data were collected through interviews with educators and cultural experts, participatory observations, and document analysis, while the findings were examined using thematic analysis. The objectives of this study are threefold: firstly, to identify local traditional games that can be integrated into STEAM learning; secondly, to analyze their impact on students' cognitive and social skills; and thirdly, to propose effective implementation strategies. The study's results demonstrated that traditional games such as Gandrang Bulo, Magasing-gassing, and Enggo-enggo possess considerable educational potential, enhancing science literacy and motor skills and fostering cultural identity and cooperative learning. However, it is crucial to acknowledge the challenges posed by limited educational resources and teacher readiness, which must be surmounted for the successful implementation of this approach. The study proposes the formulation of a structured curriculum that integrates these cultural elements, to enrich STEAM learning and foster a more profound appreciation of local cultural heritage among students.

References

Adipat, S., Laksana, K., Busayanon, K., Ausawasowan, A., & Adipat, B. (2021). Engaging Students in the Learning Process with Game-Based Learning: The Fundamental Concepts. International Journal of Technology in Education, 4(3), 542–552. https://doi.org/10.46328/ijte.169

Angreni, S., Taula Sari, R., & Mursyafiela, F. (2023). STEAM approach to enhance the creativity of students with special needs in inclusive primary schools. Jurnal JPSD (Jurnal Pendidikan Sekolah Dasar), 10(1), 25. https://doi.org/10.26555/jpsd.v10i1.a27420

Ariesta, F. W., & Maftuh, B. (2020). Traditional Games as a Multicultural Education Planning for Children in Primary Schools. Jurnal Inovasi Pendidikan Dasar, 5(2), 51–58. https://doi.org/10.22236/jipd.v5i2.114

Arztmann, M., Hornstra, L., Jeuring, J., & Kester, L. (2023). Effects of games in STEM education: a meta-analysis on the moderating role of student background characteristics. Studies in Science Education, 59(1), 109–145. https://doi.org/10.1080/03057267.2022.2057732

Ashar, Sitti Mania, Misykat malik Ibrahim, St. Syamsudduha, Sadaruddin, & Anita Candra Dewi. (2024). The Impact of Traditional Games on Social-Emotional Development: A Comprehensive Review of Existing Research. Journal of Learning and Development Studies, 4(2), 39–51. https://doi.org/10.32996/jlds.2024.4.2.5

Asip, M. (2023). Pentingnya Alat Permainan Edukatif (APE) Bagi Anak. In Konsep dan Aplikasi Tumbuh Kembang Anak (Issue August). https://doi.org/10.31219/osf.io/pbndj

Asyrafunnisa, A., Wahyuni, A. S., Putra, H. P., Balumbi, M., Salawali, W. A., Lolo, L. L., Melansari, N., Darmawan, A., Mansyur, N., Rongre, Y., & Mutia, A. K. (2025). Membumikan Budaya Sulawesi Selatan: Festival Budaya Sebagai Media Edukasi Dan Pelestarian Kebudayaan. SIPISSANGNGI Jurnal Pengabdian Kepada Masyarakat, 5(1), 1. https://doi.org/10.35329/jurnal.v5i1.6006

Cahyani, A. P., Oktaviani, D., Ramadhani Putri, S., Kamilah, S. N., Caturiasari, J., & Wahyudin, D. (2023). Penanaman Nilai-Nilai Karakter dan Budaya Melalui Permainan Tradisional Pada Siswa Sekolah Dasar. JUDIKDAS: Jurnal Ilmu Pendidikan Dasar Indonesia, 2(3), 183–194. https://doi.org/10.51574/judikdas.v2i3.796

Creswell, Jhon W., C. J. D. (2018). Writing center talk over time: A mixed-method study. In Writing Center Talk over Time: A Mixed-Method Study. https://doi.org/10.4324/9780429469237

Hartanto, D., Kusmaedi, N., Ma’mun, A., & Abduljabar, B. (2021). Integrating social skills in traditional games with physical education interventions. International Journal of Human Movement and Sports Sciences, 9(5), 921–928. https://doi.org/10.13189/saj.2021.090513

Hasan, Z., NP, A. F., Tobing, A. L., Rajasa, H. I., Nugraha, R. F., & Herpa, W. R. (2024). Peran Serta Masyarakat dalam Melestarikan Budaya Lokal sebagai Identitas Bangsa untuk Menjaga Keutuhan NKRI. Doktrin:Jurnal Dunia Ilmu Hukum Dan Politik, 2(3), 01–15. https://journal.widyakarya.ac.id/index.php/Doktrin-widyakarya/article/view/3158

Hasmawaty, H. (2017). Meningkatkan Kemampuan Motorik Kasar Anak Melalui Kegiatan Bermain Tradisional Akdende-Dende Pada TK. Yafqaeda Kota Makassar. JIKAP PGSD: Jurnal Ilmiah Ilmu Kependidikan, 2(1), 85. https://doi.org/10.26858/jkp.v1i2.5276

Jarwo, S., Sudardiyono, S., Yuliarto, H. Y., & Yudanto, Y. (2021). Traditional Games as a Tools for Increasing Students’ Motor Skills and Effort to Preserve The National Culture. Community Development Journal, 5(1), 184–188. https://doi.org/10.33086/cdj.v5i1.1914

Kamila, K., Wilujeng, I., Jumadi, J., & Ungirwalu, S. Y. (2024). Analysis of Integrating Local Potential in Science Learning and its Effect on 21st Century Skills and Student Cultural Awareness: Literature Review. Jurnal Penelitian Pendidikan IPA, 10(5), 223–233. https://doi.org/10.29303/jppipa.v10i5.6485

Kin, Robert, K. (2018). Case Study. In Case (Vol. 53, Issue 9).

Mansur, N. R., Ratnasari, J., & Ramdhan, B. (2022). Model STEAM terhadap kemampuan kolaborasi dan kreativitas peserta didik. Biodik: Jurnal Ilmiah Pendidikan Biologi, 8(4), 185. https://online-journal.unja.ac.id/biodik

Meepat, P., Kadroon, T., & Sangarwut, A. (2024). The Use of STEAM Education Learning Package to Develop Elementary School Students ’ Science Process Skills and Learning Achievement of Physical Properties of Materials. 14(4), 38–46. https://doi.org/10.5539/hes.v14n4p38

Mulyani, S., & Hapsari, R. D. (2025). Peran Sastra Lisan dalam Pembentukan Identitas Budaya Daerah: Studi Kasus di Sulawesi Selatan. Prosiding Seminar Nasional Bahasa Sastra, 1(1), 18–23.

Nadia Astarina, A., Zuraida, I., Hendar, H., Heryono, H., & L. Sujatna, M. (2023). Sundanese Traditional Games As Media for Promoting Children’S Cognitive, Affective and Psychomotor Development in Cikaum Subang. Journal Sampurasun : Interdisciplinary Studies for Cultural Heritage, 9(Vol. 9 No. 1 2023), 33–44. https://doi.org/10.23969/sampurasun.v9i1.7301

Naryatmojo, D. L. (2019). Internalization the Concept of Local Wisdom for Students in the Listening Class. SSRN Electronic Journal, 10(1), 382–394. https://doi.org/10.2139/ssrn.3367656

Nurhayati, I. (2012). The role of traditional games in early childhood learning. Jurnal EMPOWERMENT, 1(2252), 39–48.

Revák, I. M., Csernoch, M., Szilágyi, K. C., Dávid, Á., Tóth, B. K., Malmos, E., Sütő, É., & Kurucz, D. (2024). A systematic review of STEM teaching-learning methods and activities in early childhood. Eurasia Journal of Mathematics, Science and Technology Education, 20(8). https://doi.org/10.29333/ejmste/14779

Salama, N., & Ulpi, W. (2021). Pengembangan model permainan tradisional dende-dende untuk meningkatkan keterampilan sosial pada anak usia dini. Jurnal Riset Golden Age PAUD UHO, 4(1), 16–22.

Sarwi, S., Marwoto, P., Susilaningsih, E., Lathif, Y. F., & Winarto, W. (2024). Science learning STEM-R approach: A study of students’ reflective and critical thinking. Journal of Education and Learning, 18(2), 462–470. https://doi.org/10.11591/edulearn.v18i2.21080

Shinta, D. K., Syamsi, I., & Haryanto, H. (2019). Traditional Game as a Media for Character Education Inclusion Elementary School. 296(Icsie 2018), 412–416. https://doi.org/10.2991/icsie-18.2019.77

Shufa, N K F & Adji, T. P. (2024). Pembelajaran Terintegrasi STEAM berbasis Kearifan Lokal: Strategi Signifikan dalam Meningkatkan 4 Cs di Abad 21. Prosiding Seminar Nasional Ilmu Pendidikan, 1(2), 55–67. https://doi.org/10.62951/prosemnasipi.v1i2.30

Syahrial, Asrial, Kurniawan, D. A., Kiska, N. D., & Damayanti, L. (2022). Teaching Primary School Students through Local Cultural Games for Improving Positive Characters. International Journal of Instruction, 15(3), 1047–1078. https://doi.org/10.29333/iji.2022.15356a

Syam, N. H. (2021). Dende-Dende, Permainan Tradisional Suku Makassar. JURNAL SYNTAX IMPERATIF : Jurnal Ilmu Sosial Dan Pendidikan, 2(5), 384. https://doi.org/10.36418/syntax-imperatif.v2i5.113

Wicahyani, S., Williyanto, S., Muhammad, H. N., & Hidayat, T. (2024). The Role of Traditional Games in The Physical Education Learning Process : A Systematic Review (Issue 1). Atlantis Press International BV. https://doi.org/10.2991/978-94-6463-593-5

Wijayanti, A. (2016). Collaboration of Traditional Games with Science-Based Inquiry and Scientific Approach. May, 16–17.

Yunus, Alfurqan, & Hidayat, A. T. (2022). Sipakatau Sipakalebbi Sipakaingge Sipakatou Sebagai Nilai Dasar Pendidikan Karakter. Majlah Ilmiah Tabuah, 25(1), 27–40. https://doi.org/10.37108/tabuah.v25i1.616

Downloads

Published

2025-11-30

How to Cite

Exploration of Local Culture as a Learning Resource in STEAM Learning. (2025). Al Jahiz: Journal of Biology Education Research, 6(2), 362-376. https://doi.org/10.32332/al-jahiz.v6i2.10491